![]() ![]() ![]() ![]() Using Unity, it depend on how Unity optimized their API integration. If they want to support DirectX & Metal, they have to integrate both API in their game and their integration have to be both optimized in their own ways to achieve similar performances on both API on the same hardware. It annonce way more performances.Įvery graphics API are very specifics, imagine an AAA game made without an engine like Unity. Vulkan seems to be a real threat to DirectX on Windows since it can use multi-threading for rendering. The only very good thing about it is being supported by every gaming platforms: Android, IOS, Windows, OSX, web browser.īut there is always an alternative to it now: To me, OpenGL is going to slowly die over the years. But I don't know what they are using in the Adam Demo. You can't use Compute Shaders yet though, if that's what you want. A while ago they did some adjustments to support OpenGL 4.1 on Mac, so you can use tesselation. I'm pretty sure you can get what you need with OpenGL on a Mac, unless it's something very specific. This was under development when they worked on Adam, and most of the effects are now close to finished. I guess you could open the project and see what fails for OpenGL, then remove one at a time.Īll of the effects in the Cinematic Effect library made by Unity, except one (+ a useful editor feature), works for both DirectX and OpenGL. They did a lot of custom work on the demo, and you'll probably be able to get the same/similar effect that works for OpenGL. Meanwhile, new subscriptions start at $79.99 annually while new perpetual licenses start at $99.99.I did see "DirectX 11 only" on the Adam demo, but it didn't say what effects are DX11 only (Eye adaption?). ![]() Perpetual license upgrades to Parallels Desktop 15 start at $49.99. This is the first major Parallels release since the acquisition. Corel also includes WinZip, CorelDraw, PaintShop Pro, WordPerfect, Quattro Pro, and numerous other software products in its portfolio. Ottawa-based Corel acquired Bellevue, Washington-based Parallels in December. Sometimes, this might create confusion for users unfamiliar with it, so many small aspects of the transitions and workflow for Coherence have been improved for clarity and efficiency.Īdditionally, Parallels Desktop 15 Pro and Business editions now feature a Virtual Platform Trusted Module, which is "a new virtual machine hardware to VM configuration required by Windows to enable additional security features." AdvertisementĬoherence facilitates seamless movement between Windows and macOS apps it essentially puts Windows apps in macOS windows, which includes macOS-like behaviors, a place in the Mac's dock, and so on. But one of the recurring themes we noticed during a presentation of the new software by Parallels was improvements to how Coherence mode works. There's a plethora of additional features both Catalina-related and otherwise-Bluetooth low-energy support, the ability to drag items from Safari or Photos in macOS to your virtual Windows machine, and more-which you can read about on the Parallels website. Apple Pencil support is included for both environments. Catalina also means you can use your iPad as an external display alongside a Mac via Apple's new Sidecar feature-and Parallels makes this work not just for macOS applications but for Windows as well. That includes Sign In with Apple, which can now be used to authenticate with a Parallels account. Further Reading Parallels Desktop 14 is available now for Mac, and it includes Mojave supportApple's new macOS Catalina software for Macs launches this fall, and Parallels Desktop 15 supports a few of the key features of that new release. ![]()
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