![]() ![]() Stadia offers some system accessibility features. Some are system only, some work in games (invert colours and button mapping). PlayStation 4 has a range of accessibility settings. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. Some, like colour correction, work with games. Windows has extensive accessibility features. Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings: If you want to play Journey to the Savage Planet, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility: Similar Games With More Accessibility Features for Navigation This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go. Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet. Where text or information is small, there are settings to zoom-in and increase visibility.Ĭlear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. They offer large text and offer markers that are large and of high contrast. Large Clear Navigation: The in-game navigation and maps are clear to read. These are only for games that have traversal and exploration in 2D and 3D spaces. ![]() We've documented 3 accessibility features for Navigation in Journey to the Savage Planet which deal with how the game provides guidance and assistance to navigate its worlds. If you want to play Journey to the Savage Planet, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility: Similar Games With More Accessibility Features for Reading This means there is no requirement to hear spoken dialogue or narrative to play the game. SubtitlesĪll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen. ![]() Large Clear Text: All essential text is large and clear or can be adjusted to be. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate. Moderate Reading: Moderate reading required. This doesn't include subtitles as required reading if they are fully voiced. How much reading is required to play the game and how complex the language is. We've documented 3 accessibility features for Reading in Journey to the Savage Planet which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. ![]()
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